Games I've done the software architecture or programming for, but did not design:
PencilBot (the original 3 app series: Green/Blue/Red; NOT the follow-on ESL series or other ERI games) - I wrote the code for some but not all of the games inside these apps (see my iPhone Dev page for details)
The Adventures of Khaki Pants Pete - I did 100% of the coding for this iPhone game (see my iPhone Dev page for details)
Dante's Dunk Tank - I did only a little programming and bug fixing on this for a client
Games I've conceived, designed and implemented:
Available online in some fashion:
- Dead By Zombie (new) - new downloadable, standlone 14k LOC Python Rogue-like-like in zombie apocalypse setting with SF/comedy style; free demo & premium-for-sale versions (Python, curses, Mac/Win/Lin)
- Dead By Zombie (old) - obsolete orig ver with online web UI (Python, Django, Apache, HTML)
- Overmind 3000 - interactive web fiction; sci-fi/fantasy/dystopic/comedy; Python & static HTML
- Stratenism - turn-based Chess-like with different pieces and rules (Flash, ActionScript 3.0)
- Great Green Galaxy G - SF comedy text adventure with multiple-choice branching flow engine (Flash, ActionScript 3.0)
- War Command - RTS (Flash, ActionScript 3.0)
- Adventureland - an Atari 2600 Adventure-like adventure quest to retrieve a stolen Chalice from the clutches of an evil Dragon in the Dungeons of Zor (Flash, ActionScript 3.0)
- Empyreal - curses-based Empire-like turn-based strategy war game (Python, curses)
- Apocaplypse Dawn - playable proof-of-concept spike of a text-based console mode game of survival and exploration in a post-nuclear holocaust America (C, tarball) [sshot]
- Shattered Stars - turn-based strategy game of galactic conquest on area-based map (Java for Windows). For more details visit the page dedicated to it. HERE
- Ryamon - board game of tribal survival and strategy (free downloadable PDF w/rules, map and pieces)
Warconomy - multiplayer network client/server TBS war/economic conquest among modern countries (Python, Twisted, text/console)
Not currently available online:
Aviron7 - playable prototype, not releaseable yet. click on link for details
Ganymede - galactic pirate adventure & combat game w/2D graphics and sound (Python, PyGame) (sshot)
Cursed Mansion (using orig Little Adventures engine) - adventure, web app (Python)
Once Upon Orion (using orig Pythulhu engine) - adventure, text console (Python)
Paranoia Lite (using orig Pythulhu engine) - adventure, text console (Python)
Eagle Talon - simple military squad Recon RPG-like adventure game (Python, text console)
Aftermax - TBS/adventure in post-apocalyptic US; neat architecture: one process invocation per user command then it dies, persists state across invocations (Python, text console)
Osm - a non-interactive but entertaining simulation of society and economics (Python)
Toons - prototype of an adventure & puzzle-solving game in a cartoon-like world (Python, text)
Ekonomy - business strategy game (Java, AWT/Swing)
American Barons - TB life/business strategy game with custom engine & several custom frameworks (Java, AWT/Swing)
StarSea - TBS stellar empires (ships, fleets, stars, bases); 2D graphics (Java, Swing/AWT)
StarFront - RT w/physics space ship/station simulation & combat; scaled/zoomable 2D vector graphics & audio (Java, AWT)
Murder Most Foul - crime detective work (Java; maybe Python impl somewhere too)
Legacy (Java, AWT/Swing)
MadLibs-like (name?) (NOT orig) (Java, AWT/Swing)
MatchPairs (NOT orig) (Java, AWT/Swing)
American Pimp King (Java, AWT/Swing)
War Command - RTS similar to Bunten's Command HQ (OpenGL, C, Linux & Windows)
Imperium - TBS semi-clone of Baldwin & Bright's Empire Deluxe (OpenGL, C, Linux)
Tacti-Hack - TB squad tactical combat & adventure (XCOM meets GI Joe meets NetHack) (C, curses/text, Linux/Windows)
SpaceWrath (C, Windows w/CygWin, Linux w/GCC)
Crime Life - interactive life-of-crime simulation (C, text)
Organism - TBS graphical (Borland Turbo C++, Windows)
Valkyrie - TBS graphical (Borland Turbo C, Windows)
Millenia - custom-enhanced clone of Avalon Hill's Galaxy! (BASIC (for Apple II in mid-80's), TurboBASIC (ported around 1988?), TurboC (ported to C around 1990)
Centurion - TBS Roman Empire-era (BASIC for Apple II circa 1984)
Homebrew board or card games:
about a dozen, will have to add them here someday
I've also written homebrew rules variants to commercial/mainstream board games (played only among friends), for games including (but not limited to):
Civilization, by Avalon Hill / Hasborg
Risk
Axis & Allies
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